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Stonehearth mods p website
Stonehearth mods p website






stonehearth mods p website
  1. STONEHEARTH MODS P WEBSITE HOW TO
  2. STONEHEARTH MODS P WEBSITE MOD
  3. STONEHEARTH MODS P WEBSITE SOFTWARE

STONEHEARTH MODS P WEBSITE HOW TO

That way people can prepare their mods for day one.Īs an example: Spore Galactic Adventures made SO MANY videos and guides on how to create adventures that the moment I got the game on day one I was able to put a complex, story-telling adventure together in a few hours. I think that a far easier solution (and better for everyone) would be to just release some specific notes on how will modding work as soon as this info is final. I’d have no problem to have my stuff included in the final game without even mentioning me but I can’t speak for everyone.Īnd, once again, it’d have to suit Radiant’s wishes and… Well, I don’t know. The only way to solve this would be for the modders to allow their mods to be “absorbed” without crediting and live with that.

STONEHEARTH MODS P WEBSITE MOD

Not only I think it’s a space Radiant deserves to have for themselves but also because releasing the game with user content (and having to include them on the credits) would then pop the question: why doesn’t every other mod creator deserve a place on the game’s credits after launch?

stonehearth mods p website

(Was every mod made with an original copy of Qubicle/3DMax/etc?)īut my greatest worry is the game crediting. Like crediting the final game upon release or the way the mods were done. I like the idea, although I do see some “bureocratic problems” in it. However, what do you think should happen and what are your thoughts on this idea? Just my 2 cents of a way the best user content could be used. After being voted for the developers can then say the community have said this is worthwhile being added they get the final say as to if it is added or not and then in this case Decho would be credited for Squirrel creationist in the games credits. With it designed and animated it could be added into the game if it was voted to be as high quality, as the animals already in the game, and in keeping with the game. A more realistic world will be created with every animal type included. Not only will this allow more content to be added to the game faster and still at a high quality level (due to the voting vetting system) but peoples creations will be enjoyed more as a result. A vote (perhaps weekly) occurs for a new animal and item (or whatever) and the top 1 from each category is then vetted by the Devs and added into the game for all to enjoy.I really enjoyed answering all your questions, but I've got to run to actually get some work done today.With plenty of mods already being planned and animals created it would be awesome to see some at least being vetted and added properly into the game. TLDR: We quit our jobs to write a game, got our asses kicked for 18 months, but came out of the other side wiser and happier.Įdit: Thanks for all the questions guys! I have to break for lunch but will be back in about an hour. Stonehearth contact page listing my Twitter account Two weeks ago we did a Kickstarter, which so far has wildly exceeded our expectations! So amazingly, in just two weeks we've gone from "holy crap I hope people like this thing" to "holy crap, people like this thing! We get to make a game!" we're finally showing off our first project, Stonehearth. After a few reboots and a trial-by-fire crash course in pathfinding, AI, asset pipelines, etc.

stonehearth mods p website

STONEHEARTH MODS P WEBSITE SOFTWARE

With over 30 combined years of software development experience, we figured writing a game would be a piece of cake. We quit our day jobs, set up shop in my basement, and have never looked back. The work was interesting, but we've always dreamed of writing a game, so in Oct of 2011 we finally pulled the trigger. Eighteen months ago, my brother and I were both working in Silicon Valley as software developers.








Stonehearth mods p website